



Spawn blocks are a step towards more advanced challenges. Some other minor fixes for bugs not yet reported by players. Corrected an issue that prevented players from harvesting their own teleport blocks. * If two (or more) spawn blocks are in close proximity, they might cause a chain reaction and all activate! * If you defeat all the enemies, the spawn block transforms into a loot block. * Waves of skeletons and zombies will arise from the block. * Active blocks will light up and begin flashing. * Right click on a spawn block to activate it. * Spawn blocks come in two forms: Grey (easy) and Red (challenging) * Spawn Blocks are most common in Scavenger Mode, but they can be found in Explorer mode and rarely in Survival mode. Waves of enemies will arise from any block after it is activated. Spawn Blocks are randomly generated throughout the world. We'll be moving these changes to the live server after we have some time to ensure the changes are stable and balanced. If there's enough interest, we'll unleash that before we move on to new things. There's also an Alien Horde block that didn't make it into the build. For now, we hope you enjoy some challenging encounters! We'll further tweak the behavior based on player feedback. We also would like to use spawners for some other content in the future. We plan to shift focus to some more popular requests in upcoming updates - ones that fit into our available resources. * Earn loot blocks for clearing spawners. * Spawners will reset if you run too far from the monsters. * Overall spawner logic has been improved. * A powerful Hell Lord will be summoned - Larger and tougher than the normal version! * Hell spawners can be found on the floors of the Hell Biome. * There are 3 types of blocks found in caves: Basic Zombie, Dangerous Zombie and Alien spawners. * Spawn blocks can be found randomly in the world. Anyone can try them by switching to the branch under the BETAS tab in the steam game properties. The following changes are available in the public beta branch. Imagine ambushing your enemy by blasting open an oil tank next to a fire, and engulfing half the map in flames. These materials flow through the map and interact with each other creating interesting challenges during battle. Our fluid dynamics simulator, simulates fire, flammable oil, flowing lava, water, ice, and explosives.
#CASTLEMINER Z UPDATE SERIES#
In addition there is a free build map mode where you can build your own maps, host and distribute them online.ĭuring your battles you will gain points for kills and progress through a series of ranks, unlocking new weapons, equipment, and blocks to place. While playing you can freely switch between build mode and fight mode allowing you to build fortifications in the heat of battle. It takes place on block based maps that are completely build-able and destructible. We have brought CastleMiner Warfare to you on Steam and it launches today at 1 PM PDT!ĬastleMiner Warfare is a competitive FPS with modern day firearms.
